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Devlog
Myara Story 1 ~ Hurricane of the Ancient One
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Return to Myara Story 1 ~ Hurricane of the Ancient One
Devlog
Game Release
November 23, 2022
by
Rül Hölos
(Boy, this devlog will be a long one) Today, Myara 1: Hurricane of the Ancient One, was released into the world. It’s a very important day to me because of what this project means to me. I’ve work...
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Notice of Release
November 19, 2022
by
Rül Hölos
Alright, this is the moment we and I have been waiting for. Myara 1: HoAO is scheduled to be released on the 23th of November 2022 , in 4 days! BUT. Be aware that this date, if most likely final, can...
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Update of mid-november
November 14, 2022
by
Rül Hölos
1
This is it. I just finished the “extra” stage, all the game’s patterns and spellcards are done for every single bosses. Now, I have to do the most boring parts of the game design and code, must...
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Update of mid-october
October 18, 2022
by
Rül Hölos
Okay so I’m way past my schedule for the canvas stage, this takes SO much longer than expected. The boss has so many complicated programming stuff for her danmakus and even for the spell card starti...
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Update of mid-september
September 19, 2022
by
Rül Hölos
1
Soooooooooooo here I am again with the mid-September update! I won’t say too much things because I have a lot of work left to do on the game. But! Very good news: the main game is now complete. I fi...
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My thoughts on the bloom system
September 02, 2022
by
Rül Hölos
Hi, Tania here! The development of the game will resume in two days, I’m taking two days off to recover from this hard month. Today I wanna talk a bit about the bloom system in the game and what I w...
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Development pause
August 05, 2022
by
Rül Hölos
Hello, Tania here again. During the whole August month and two days of September I will not be able to work much on the game, or at all. I will be attending a highschool one-month test for entering th...
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Lil update n°1
July 20, 2022
by
Rül Hölos
Hellooooo! Tania here! I wanted to post a little update to let you guys know what’s going on currently behind the scenes. The game development is going well, I took a little time off after releasing...
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